A downloadable game

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Rise up, Soul, and seek what was lost...

Awakening in the Somber Sepulchure, you find yourself utterly alone and bereft of purpose. You must venture deep within the Forlorn Dream to recover the fragments of yourself - your Lost Resolve. Be strong, Soul. This burden is not easy to carry alone.

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If you enjoy this project, please consider adding it to your Steam wishlist! It's launching Q1 2025. 

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This project features free and paid visual assets from some talented artists here on Itch. Please check out their projects and show them some love.

https://clembod.itch.io

https://anokolisa.itch.io

https://brullov.itch.io

https://deep-fold.itch.io

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CONTROLS (Fully Remappable):

WASD: Move

Space: Jump

Shift: Dash

Use your mapped "down" button to slam, and chain it into a jump to bounce. Try chaining other movements together as well to effectively utilize your momentum.

Enter and ESC to confirm/quit.

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSwinkly
GenrePlatformer, Action, Adventure
TagsCute, Difficult, emotional, Fast-Paced, moody, Pixel Art, Souls-like, Speedrun

Download

Download NowName your own price

Click download now to get access to the following files:

Lost_Resolve_Alpha_Demo.zip 63 MB

Comments

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(1 edit)

I really liked the movement mechanic but something felt off when i was playing the demo, maybe you're aware of it. I think it feels jittery? Maybe the final version doesn't have it idk but i'm guessing it's about godot's physic interpolation?

I don't know maybe it's just me :P

Hmm, was it like a blur/distortion with the character sprites? Some people encountered that before, but I was pretty sure it had been fixed. Or is it something else? either way, I'd definitely like to get to the bottom of what's happening since it needs to run smoothly for everyone!

I think the video of the gameplay also captured the problem i was mentioning. Character movement looks jittery for some reason to me. In your videos and the trailer character was very smooth though so it's probably just a me problem that i wouldn't worry too much about unless you get the same feedback from several other people.

Oh, that's so weird - this is the first I've heard of this particular issue. I wonder if it could have something to do with physics interpolation or framerate. Are you using a high refresh-rate monitor by chance?

(1 edit)

I'm using ViewSonic VA3456-MHDJ. It's a 3440x1440 75hz IPS ultrawide monitor. So refresh rate isn't that much and i use adaptive sync, lock the FPS at 72 to avoid screen tearing in general for gaming.

It's probably my settings, like i said if you didn't get complaints about this a lot i guess it's fine to ignore it